Soul Strip Wiki
Cards
All cards →
Aurora Priestess
Gain 6 Block. Heal 4. Gain 2 Regeneration.
Blazing Sacrifice
Deal 8 damage. Apply 3 Burn.
Blood Pact
Deal 8 damage. Apply 1 Mark. Lose 3 HP.
Burn
Unplayable. At end of turn: take 2 damage.
Cataclysm
Deal 7 damage X times. Apply 3 Burn.
Celestial Avatar
Deal 10 damage. Gain 10 Block. Gain 8 Barrier.
Chaos Bolt
Deal 7x2 damage. Apply 1 Hex. Gain 1 Vulnerable.
Dark Embrace
Deal 6 damage. Apply 3 Poison. Heal 4.
Dark Harvest
Power. On exhaust: Apply 4 Poison.
Dark Ritual
Draw 3 cards. Gain 1 Energy. Apply 2 Poison. Lose 4 HP.
Dark Trade
Discard 1 card. Draw 2 cards. Apply 1 Poison.
Daze
Unplayable. Ethereal.
Divine Archangel
Deal 8 damage. Gain 8 Block. Heal 6. Gain 4 Barrier.
Divine Grace
Power. Each turn end: Heal 3. Gain 2 Barrier.
Divine Light
Heal 6. Gain 4 Barrier. Gain 1 Regeneration.
Divine Vision
Gain 3 Barrier. Gain 1 Energy.
Ember Guardian
Deal 6 damage. Gain 6 Block.
Ember Spirit
Deal 5 damage. Apply 1 Burn. Draw 1 card.
Feel No Pain
Power. On exhaust: Gain 3 Block.
Final Stand
Gain 22 Block.
Fire Maiden
Deal 5 damage. Apply 2 Burn.
Flame Aura
Power. Each turn end: Apply 3 Burn.
Flame Slash
Deal 8 damage. Apply 1 Burn.
Fleeting Strike
Deal 6 damage.
Foresight
Draw 1 card. Gain 1 Energy.
Frost Archer
Deal 6 damage. Apply 2 Chill.
Frost Barrier
Gain 6 Block. Apply 1 Chill.
Frost Empress
Apply 3 Fortify. Apply 1 Frozen. Apply 5 Chill. Gain 3 Thorns.
Frozen Heart
Deal 5 damage. Gain 5 Block.
Glacier Queen
Gain 10 Block. Apply 3 Chill. Apply 1 Weakness.
Holy Knight
Deal 4 damage. Gain 4 Block.
Holy Shield
Gain 5 Block. Gain 2 Barrier.
Ice Armor
Power. Each turn start: Gain 5 Block. Gain 2 Thorns.
Ice Fortress
Gain 7 Block X times. Apply 2 Chill.
Ice Priestess
Gain 5 Block. Gain 2 Thorns.
Inferno Goddess
Deal 12 damage. Apply 6 Burn. Gain 3 Rage.
Inferno Witch
Deal 8 damage. Apply 3 Burn. Apply 1 Vulnerable.
Parasite
Unplayable. Permanent.
Patience
Gain 4 Block.
Phoenix Dancer
Deal 10 damage. Gain 2 Regeneration. Gain 3 Rage.
Purifying Flame
Gain 1 Energy. Apply 2 Burn.
Sacrificial Pyre
Discard 1 card. Deal 10 damage. Apply 3 Burn.
Shadow Assassin
Deal 4x3 damage. Apply 1 Mark.
Shadow Cloak
Power. On card play: Apply 1 Poison.
Shadow Dagger
Deal 5 damage. Apply 2 Poison.
Shadow Execution
Deal 5x3 damage. Apply 4 Poison.
Shadow Peek
Gain 6 Block. Apply 2 Poison.
Shadow Queen
Deal 8x2 damage. Apply 2 Mark. Apply 6 Poison.
Shadow Veil
Gain 6 Block. Apply 1 Weakness. Apply 2 Poison.
Shadow Witch
Deal 7 damage. Apply 1 Weakness. Apply 1 Mark.
Soul Collector
Power. On exhaust: Draw 1 card.
Soul Drain
Deal 6 damage. Apply 3 Poison. Heal 3. Gain 1 Weakness.
Spectral Blade
Deal 10 damage. Apply 1 Hex.
Spirit Shield
Gain 6 Block.
Succubus
Deal 5x3 damage. Apply 1 Hex. Lose 2 HP.
Void Dancer
Draw 2 cards. Apply 1 Hex.
Void Exchange
Discard 1 card. Gain 1 Energy. Apply 1 Hex.
Void Insight
Draw 2 cards. Gain 1 Energy.
Void Maelstrom
Deal 5 damage X times. Apply 1 Vulnerable. Apply 1 Hex.
Void Pulse
Deal 4 damage. Apply 1 Hex.
Void Resonance
Power. On card play: Draw 1 card.
Void Sovereign
Deal 15 damage. Apply 2 Hex. Apply 2 Vulnerable.
Void Strike
Deal 12 damage. Apply 2 Hex.
Wound
Unplayable.
Achievements
All achievements →
Absolute Devotion
Reach level 5 with every card
Aegis
Reach 20+ Barrier
Inferno
Stack 30+ Burn on an enemy
Fully Upgraded
Purchase all meta upgrades
Treasure Hunter
Collect 5 relics in a single run
Act I Clear
Complete Act 1
Act II Clear
Complete Act 2
Big Hit
Deal 100+ damage in a single hit
Flawless Victory
Win a run without losing HP in the final boss fight
Dust to Dust
Exhaust 50 cards
First Blood
Win your first run
Absolute Zero
Freeze a boss
Alchemist
Fuse 5 different cards
First Fusion
Fuse a card for the first time
Harem Army
Reach level 5 with 5 different cards
Max Affinity
Reach level 5 with any card
Untouchable
Win a battle without losing any HP
Hoarder
Open 50 packs
Pack Rat
Open 20 packs
Overkill
Deal 50+ excess damage on a killing blow
Combo!
Play 10 or more cards in a single turn
Obsession
Play 100 runs
Dedicated
Play 50 runs
Empowered
Play 30 Power cards
Elemental Harmony
Trigger an element synergy
Toxic Queen
Stack 30+ Poison on an enemy
Boss Slayer
???
Pentagram
???
Chromatic
???
Library
???
Curse Breaker
???
Fresh Start
???
Rich Soul
???
Heart of Flame
???
Divine Light
???
Frozen Throne
???
Embrace Darkness
???
Void Walker
???
Restless
???
Minimalist
???
Trinity
???
Letting Go
???
True Love
???
Berserker
Reach 10+ Strength
By a Thread
Win a battle with exactly 1 HP remaining
Synergy Master
Trigger 50 element synergies
Collector
Unlock 10 cards
Connoisseur
Unlock 30 cards
Complete Collection
Unlock all cards
Legend
Win 20 runs
Blitzkrieg
Win a battle in 3 turns or less
Veteran
Win 5 runs
True Mastery
Win a run without any meta upgrades
Enemies
All enemies →
Abyssal Fiend
Normal · 128 HP
Abyssal Sovereign
Boss · 420 HP
Barrier Priestess
Normal · 78 HP
Blood Berserker
Elite · 135 HP
Bone Golem
Normal · 68 HP
Burning Revenant
Normal · 135 HP
Chaos Mage
Normal · 125 HP
Corrupted Fairy
Normal · 44 HP
Crimson Assassin
Elite · 148 HP
Crystal Golem
Normal · 95 HP
Cursed Paladin
Elite · 100 HP
Cursed Siren
Elite · 105 HP
Dark Imp
Normal · 52 HP
Dark Monk
Normal · 80 HP
Demon Queen
Boss · 200 HP
Ember Sprite
Normal · 46 HP
Fallen Seraph
Elite · 180 HP
Flame Wraith
Normal · 72 HP
Frost Dragon
Boss · 300 HP
Frost Imp
Normal · 50 HP
Frost Witch
Normal · 78 HP
Frozen Sentinel
Normal · 82 HP
Glacial Warden
Elite · 190 HP
Infernal Warden
Boss · 230 HP
Lich King
Boss · 275 HP
Plague Maiden
Normal · 68 HP
Shadow Knight
Normal · 60 HP
Soul Reaver
Normal · 148 HP
Storm Drake
Elite · 140 HP
Thorn Wisp
Normal · 40 HP
Twin Shadows
Elite · 170 HP
Venomous Spider
Normal · 62 HP
Void Empress
Boss · 400 HP
Void Stalker
Normal · 138 HP
Relics
All relics →
Rage Stone
When HP drops below 50%, gain +3 Strength (once per combat).
Blood Vow
The first Cursed card played each turn inflicts no penalty.
Snuffed Candle
At the start of each combat, apply 2 Vulnerable to the enemy.
Broken Hourglass
At the start of each combat, choose 2 cards from your draw pile to add to your hand.
Duality Stone
Playing an attack grants 3 Block. Playing a Block card deals 3 damage.
Cursed Cauldron
Cursed cards deal x1.5 damage. Lose 3 HP at start of each combat.
Demon Queen's Crown
Can have up to 6 active Powers instead of 3.
Synergy Tricorn
Elemental synergy bonuses are multiplied by 1.5x.
Eternal Grip
All cards in your hand are retained at end of turn.
Ethereal Lantern
Ethereal cards go to Discard instead of Exhaust at end of turn.
Ice Crystals
50% of unused Block carries over to the next turn.
Synergy Crystals
Elemental synergies trigger twice with x1.5 bonus.
Button Shield
Gain 8 Block at the start of each combat.
Lucky Horseshoe
Card rewards have +15% chance of higher rarity.
Abandoned Doll
Remove 3 cards from your deck.
Mirror of Bonds
The first Power effect of each trigger fires twice.
Pandora's Box
Transform all Common cards in your deck into random Rare cards.
Exile Feather
Whenever a card is Exhausted, gain 1 Energy.
Magnifying Glass
Card rewards show 2 extra card.
Scroll of Rebirth
Every 2 turns: play a random Exhausted card for free.
Shadow Mask
Applying Weakness also applies 1 Vulnerable.
Death's Bargain
+1 Max Energy. Max HP permanently reduced by 15.
Skeleton Skull
Gain +3 Gold after each combat.
Marked Cards
Cards with Level 3+ deal +2 damage and give +1 Block.
Sturdy Boots
Rest Sites recover 50% HP instead of 30%.
Toxic Vial
At the start of each combat, apply 5 Poison to the enemy.
Void Crystal
First card of each element per combat costs 1 less Energy.
Void Stone
Draw +2 cards per turn. Take 2 unblockable damage per turn.
Waifu's Ring
Your Wished Waifu's cards deal +3 damage.
Warding Scroll
Retain cards give +2 Block at end of turn.
Witch's Cauldron
At end of turn: Exhaust Status Cards in hand and draw 1 for each.
Status Effects
All status effects →
Barrier
Absorbs up to X damage. Does not reset at the start of your turn.
Block
Absorbs up to X damage. Resets at the start of your turn.
Fortify
Gain +3 Block from cards for X turns.
Burn
At the end of each turn, lose X HP. Decreases by 1 each turn.
Chill
Reduces enemy attack damage by X. Decreases by 1 each turn.
Frozen
Skips X enemy turn(s). Decreases by 1 each turn.
Hex
When this enemy takes damage, it also gains 1 Poison per hit for X turns.
Mark
Takes +2 damage from all sources for X turns.
Poison
At the end of each turn, lose X HP. Decreases by 1 each turn.
Rage
Gain +1 Strength each time you take unblocked damage for X turns.
Regeneration
At the end of each turn, heal X HP. Decreases by 1 each turn.
Strength
Deal X additional damage with attacks. Decreases by 1 each turn.
Thorns
When hit by an attack, deal 3 damage back to the attacker for X turns.
Vulnerable
Take 50% more damage from attacks for X turns.
Weakness
Deal 25% less damage with attacks for X turns.